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- !Help for !ButtonBar
-
-
- N.B. So far, I've only included definitions for
- Impression and Edit (just a few buttons so far, to
- show how it works with more than one application.)
- If you want to add more it should be easy ... read
- on ......
-
-
- The basic idea is that if you want to supply
- buttons for a particular application all you need
- to do is make sure that the sprites you want to
- use are included in the Sprites file and add a
- file to the Settings sub-directory with the
- following format:
-
- First line: just the string "ButtonBar"
- Second line: the number of button definitions
- Three lines for each button:
- the name of the sprite
- the keyboard code you want transmitted when you
- click on the button
- the narrative to go in the Title Bar when the
- mouse pointer is over the button.
-
- The programme expects sprites to be 68 screen units
- square (e.g. 34 by 34 pixels in mode 20)
-
- If you want to find out what a particular keyboard
- code is, use the menu option provided. If another
- application has the input focus you may need to
- click in the little window that pops up from the
- menu first.
-
- To send a <Shift-Ctrl-Key> combination (other than
- a <Shift-Ctrl-FunctionKey>) you will need to add
- 1000 to the corresponding <Ctrl-Key> code. The
- program will prompt for the <Shift> key to be held
- down while you click on the button. Try the "Close
- Window" option with Impression to see what I mean.